As for the 3d visualizers (Armok Vision and StoneSense), they're nice, but you're right that they're not a great choice for your first game. You might like the LNP - it's got a lot of handy "quality-of-life" things like mouse controls, autosave, and graphics packs, which can make DF a lot more accessible at first along with some really nifty utilities for making custom worlds, managing dwarves, and much more. Sounds like you've had about as much luck in your first few hours with the game as I did :P I rarely use military training schedules, minecarts, windmills, whaterwheels, millstones, or potash, and I hardly ever "process plant (to barrel)" or "process plant (to bag)" (and I don't even know which does what) because the game is big enough and easy enough that you don't need to learn all its bells and whistles to survive. Some features of the game you might never use, so you don't have to learn them (until you're comfortable enough to start building megaprojects and minecart shotguns and such). You don't need to remember how to make soap or build a working pumpstack you can look those details up on the wiki when you're ready for them. The third challenge, the gameplay itself, is assisted by having the wiki open. It doesn't help that there are four different keys for looking at something (k to just look at it, v to view a creature's details, t to view a constructed item and any items it contains/is composed of, an q to view a building's tasks/orders) or that there are two different menus for common constructions depending on whether you want to carve them out of the earth or build them out of raw materials. Eventually you'll have it ingrained in your muscle memory so you can mine and chop down trees and build beds without looking at the many menus, but for less frequent tasks there'll always be a bit of hunting and pecking. Expect to pause the game frequently as you search through the menu to find the thing you want to do. The second challenge only comes with time. Liberal use of the 'k' key to look at things will help you quickly adjust to whatever tileset you're using. Really, the biggest challenge with the ASCII is learning NOT to see the grass/soil/stone floors, which are otherwise very busy and distracting. Children/babies are the same character, but dark red. But the ASCII itself isn't too inscrutable after a bit of playing/reading stories, and it's internally consistent: Most animals are represented by the first letter of their name, usually in a color that's common for that creature. The Lazy Newb Pack helps address the first challenge by giving you a default tileset other than ASCII, lowering the threshold for comprehension. Understanding gameplay and prerequisites to accomplishing certain tasks.Remembering the keys to accomplish tasks.There are three main challenges in learning to play Dwarf Fortress: Kitfox Discord #modding-discussion channelīronzemurder and Oilfurnace (illustrated) A three step guide:ĭownload DF Classic or install the premium version from Steam or Itch.ioįollow the quickstart guide on the wiki, or see other learning resources (below)Īsk any questions in the ☼Bi-weekly DF Questions Thread☼ - it's always active See the reasons for our rules here, and please report any problems!ĭF can be intimidating, but we're dedicated to helping new players. Want to start playing? Read this sidebar!
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |